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Unlock Weapons Forward Assault Script

unlocks guns

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

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回复【脚本】获取最新教程和防失联地址

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

🚀 安装遇到问题?关注公众号获取帮助

公众号二维码

扫码关注【爱吃馍】

回复【脚本】获取最新教程和防失联地址

// ==UserScript==
// @name         Unlock Weapons Forward Assault Script
// @namespace    cs.dev
// @version      1.1
// @description  unlocks guns
// @author       CS
// @match        https://forward-assault.game-files.crazygames.com/*
// @icon         https://www.google.com/s2/favicons?domain=freeicons.io
// @grant        none
// @license      MIT
// @run-at       document-start
// ==/UserScript==

const CONFIG = {
    enableLogging: false, //this is used for enabling the console log
    visualValues: 1,//this just changes the credits and gold just to make sure everything is working correctly
};

// Weapon inventory with barrel and tracer settings
const inventoryWeapons = [
    { id: 1, name: 'AK-47', barrelEnabled:0},
    { id: 2, name: 'Vector', barrelEnabled:1},
    { id: 3, name: 'Desert Eagle', barrelEnabled:0},
    { id: 4, name: 'FAMAS', barrelEnabled:1},
    { id: 5, name: 'M4A1', barrelEnabled:1},
    { id: 6, name: 'M40', barrelEnabled:0},
    { id: 8, name: 'Five Seven', barrelEnabled:1},
    { id: 9, name: 'SPAS-12', barrelEnabled:0},
    { id: 10, name: 'MP7', barrelEnabled:1},
    { id: 12, name: 'P250', barrelEnabled:1},
    { id: 13, name: 'M98', barrelEnabled:0},
    { id: 14, name: 'Knife', barrelEnabled:0},
    { id: 15, name: 'CX-70', barrelEnabled:1},
    { id: 16, name: 'A-91', barrelEnabled:1},
    { id: 19, name: 'PP-2000', barrelEnabled:1},
    { id: 20, name: 'MP5K', barrelEnabled:1},
    { id: 21, name: 'Karambit', barrelEnabled:0},
    { id: 22, name: 'Butterfly Knife', barrelEnabled:0},
    { id: 23, name: 'Tec-9', barrelEnabled:1},
    { id: 24, name: 'M1014', barrelEnabled:0},
    { id: 25, name: 'RFB', barrelEnabled:0},
    { id: 26, name: 'Glock', barrelEnabled:1},
    { id: 27, name: 'Uzi', barrelEnabled:1},
    { id: 28, name: 'FAL', barrelEnabled:1},
    { id: 29, name: 'Hatchet', barrelEnabled:0},
    { id: 30, name: 'MP9', barrelEnabled:1},
    { id: 31, name: 'P90', barrelEnabled:0},
    { id: 32, name: 'AWP', barrelEnabled:0},
    { id: 33, name: 'Huntsman', barrelEnabled:0},
    { id: 34, name: 'Beretta', barrelEnabled:1},
    { id: 35, name: 'Brass Knuckles', barrelEnabled:0},
    { id: 36, name: 'USP 45', barrelEnabled:1},
    { id: 37, name: 'Tecmix Knife', barrelEnabled:0}
];


// Custom logging function
function enabledlog(message) {
    if (CONFIG.enableLogging) {
        console.log(message);
    }
}

const originalFetch = window.fetch;

window.fetch = async function(...args) {
    const url = args[0];
    const options = args[1] || {};



    // Handle getaccountinfoWebglV5.php
    if (!url.includes('getaccountinfoWebglV5.php')) {
        return originalFetch(...args);
    }

    const response = await originalFetch(...args);
    const clonedResponse = response.clone();
    const originalText = await clonedResponse.text();

    try {
        // Find the XML section
        const xmlStart = originalText.indexOf('<?xml');
        const xmlEnd = originalText.indexOf('</AS_CustomInfo>') + '</AS_CustomInfo>'.length;

        if (xmlStart === -1 || xmlEnd === -1) {
            enabledlog("Could not find XML section");
            return response;
        }

        // Extract the three parts
        const beforeXml = originalText.substring(0, xmlStart);
        const xmlContent = originalText.substring(xmlStart, xmlEnd);
        const afterXml = originalText.substring(xmlEnd);

        let modifiedBeforeXml = beforeXml;

        // Parse the XML
        const parser = new DOMParser();
        const xmlDoc = parser.parseFromString(xmlContent, 'application/xml');


        // Modify credits and gold just so its a visual change
        const creditsTag = xmlDoc.getElementsByTagName('credits')[0];
        if (creditsTag) {
            creditsTag.textContent = CONFIG.visualValues;
        } else {
            enabledlog("Could not find creditsTag tag");
        }
        const goldTag = xmlDoc.getElementsByTagName('gold')[0];
        if (goldTag) {
            goldTag.textContent = CONFIG.visualValues;
        } else {
            enabledlog("Could not find goldTag tag");
        }


        // Unlock all weapons and set customizations
        const weaponInfoTags = xmlDoc.getElementsByTagName('WeaponInfo');
        let weaponsUnlocked = 0;

        for (let i = 0; i < weaponInfoTags.length; i++) {
            const weaponInfo = weaponInfoTags[i];
            const typeTag = weaponInfo.getElementsByTagName('type')[0];
            const unlockedTag = weaponInfo.getElementsByTagName('unlocked')[0];
            const customizationsTag = weaponInfo.getElementsByTagName('customizations')[0];

            if (typeTag && unlockedTag && customizationsTag) {
                const weaponId = parseInt(typeTag.textContent);
                const weaponData = inventoryWeapons.find(w => w.id === weaponId);

                // Unlock weapon
                unlockedTag.textContent = '1';
                weaponsUnlocked++;

                // Set customizations if weapon data exists
                if (weaponData) {
                    const barrel = weaponData.barrelEnabled;
                    customizationsTag.textContent = `Barrel*U-${barrel}*E-${barrel}_Camo*U-*E-$0`;
                }
            }
        }

        enabledlog(`Unlocked and customized ${weaponsUnlocked} weapons`);

        // Serialize back to string
        const serializer = new XMLSerializer();
        const modifiedXml = serializer.serializeToString(xmlDoc);

        enabledlog(xmlDoc);
        // Reconstruct the full response
        const modifiedText = modifiedBeforeXml + modifiedXml + afterXml;

        enabledlog("Response modified successfully");

        return new Response(modifiedText, {
            status: response.status,
            statusText: response.statusText,
            headers: response.headers
        });

    } catch (error) {
        enabledlog("Error modifying data");
        return response;
    }
};