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HeroWarsHelper

Automation of actions for the game Hero Wars

< HeroWarsHelper 피드백으로 돌아가기

리뷰: 좋음 - 스크립트가 잘 작동함

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게시: 2025-11-13

Hello,
Iam always happy see new updates but i never know what new :(
Is there anyway to see whats new for users can not access tg?

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게시: 2025-11-13

You can check source code (diff). Then it gives preview usually about changes

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게시: 2025-11-14

That's what I do as well, but unless you're well versed in programming, it's hard to determine exactly what changed. I've proposed that @ZingerY creates a new post here that describes the new changes in 1-2 lines. Alternatively, if the script author is not allowed to create a new Feedback discussion, the "info" tab can have a new section called "What's New" where the latest changes are described in 1 or 2 lines and overwrite the older text.

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게시: 2025-11-16

That's what I do as well, but unless you're well versed in programming, it's hard to determine exactly what changed. I've proposed that @ZingerY creates a new post here that describes the new changes in 1-2 lines. Alternatively, if the script author is not allowed to create a new Feedback discussion, the "info" tab can have a new section called "What's New" where the latest changes are described in 1 or 2 lines and overwrite the older text.

That would be very helpfull :)

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게시: 2025-11-16

I think that it is too much effort. The best would be include changelog in source file

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게시: 2025-11-16

The vast majority of users will never look at the "Code" and "History" tabs because they find code too intimidating or complex. It needs to be in a place where it's accessible to all, which would be the "Info" or "Feedback" tabs.

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게시: 2025-11-16
수정: 2025-11-16

Truth, but better is having changelog in source code instead nothing at all. But it is my prediction.
I am also programmer and I would do in this way.
Alternatively external TXT file hosted on Zingery server and just linked here. For easy maintaining without creating threads.

ZingerY작성자
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게시: 2025-11-24

Thanks, maybe someday I'll make a changelog inside the script.
For now, I haven't found the time to even describe the current changes anywhere.

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