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Nuker (Original by DOGEWARE) - Krunker.io script / WORKING

Krunker's Mod Menu Aimbot targets nearest VISIBLE player. Adjust Smoothing for precision. Use Xray to see through walls, wireframe for players & world, and more

Voorafgaand aan de installatie wil Greasy Fork je waarschuwen dat dit script functies voor eigen gewin van de maker bevat in plaats van functies die voor jouw gewin.

Dit script zal reclame tonen op websites die je bezoekt.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey, Greasemonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Userscripts.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een gebruikersscriptbeheerder nodig.

(Ik heb al een user script manager, laat me het downloaden!)

🚀 安装遇到问题?关注公众号获取帮助

公众号二维码

扫码关注【爱吃馍】

回复【脚本】获取最新教程和防失联地址

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

(Ik heb al een beheerder - laat me doorgaan met de installatie!)

🚀 安装遇到问题?关注公众号获取帮助

公众号二维码

扫码关注【爱吃馍】

回复【脚本】获取最新教程和防失联地址

// ==UserScript==
// @name         Nuker (Original by DOGEWARE) - Krunker.io script / WORKING
// @namespace    http://tampermonkey.net/
// @version      1.3
// @description  Krunker's Mod Menu Aimbot targets nearest VISIBLE player. Adjust Smoothing for precision. Use Xray to see through walls, wireframe for players & world, and more
// @author       GreasyNigga
// @match        *://krunker.io/*
// @match        *://browserfps.com/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @icon         https://cdn.pixabay.com/animation/2022/10/03/09/01/09-01-52-110_512.gif
// @grant        none
// @require      https://unpkg.com/[email protected]/build/three.min.js
// @antifeature  ads
// ==/UserScript==


let WorldScene;
let intersections;
let DOGEWARE = {
    player: {
        wireframe: false,
        opacity: 1,
        charmsColor: "#Ff0000"
    },
    spin: {
        spinbot: false,
        speed: 0.1,
        spinAngle: 0
    },
    ESP: {
        BoxESP: true,
        Charms: true,
        wireframe: false,
        layer: 2,
        opacity: 0.3
    },
    Cam: {
        x: 0,
        y: 0,
        z: 0
    },
    aimbot: {
        krunkAimbot: false,
        smoothingFactor: 0.6,
        AimOffset: 0,
        far: 1,
    },
}
let norms = {
    allowTarget: true,
    console: console.log,
    injectTime: 3000
}
const origialArrayPush = Array.prototype.push
const getMainScene = function(object) {
    if(object && object.parent && object.parent.type === "Scene" && object.parent.name === "Main") {
        WorldScene = object.parent;
        norms.console(WorldScene)
        Array.prototype.push = origialArrayPush;
    }
    return origialArrayPush.apply(this, arguments);
};

const ESPMatrix = new THREE.EdgesGeometry(new THREE.BoxGeometry( 5, 13, 0.02 ).translate(0,5,0));

const ESPMaterial = new THREE.RawShaderMaterial({
    vertexShader: `
        attribute vec3 position;

        uniform mat4 projectionMatrix;
        uniform mat4 modelViewMatrix;

        void main() {
            vec4 pos = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
            pos.z = 0.9999;
            gl_Position = pos;
        }
    `,
    fragmentShader: `
        void main() {
            gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
        }
    `,
    depthTest: false,
    depthWrite: false,
    transparent: true
});
function HBO() {
    requestAnimationFrame.call(window, HBO);
    if(!WorldScene) {
        window.setTimeout(() => {
            Array.prototype.push = getMainScene;
        }, norms.injectTime)
    }
    const entities = []
    let myController
    let PlayerTarget
    let RangeFactor = Infinity

    WorldScene.children.forEach(child => {
        if(child.material)child.material.wireframe = DOGEWARE.ESP.wireframe
        if(child.type === 'Object3D') {
            try {
                const Camera = child.children[0]?.children[0]
                if(Camera && Camera.type === 'PerspectiveCamera') {
                    myController = child
                } else {
                    entities.push(child)
                }
            } catch {}
        }
    });
    if(!myController) {
        Array.prototype.push = getMainScene
        return
    }
    function DoSpin(){
        DOGEWARE.spin.spinAngle += DOGEWARE.spin.speed
        const targetRotationY = DOGEWARE.spin.spinAngle % (Math.PI * 2)
        myController.children[0].rotation.y += (targetRotationY - myController.children[0].rotation.y) * DOGEWARE.aimbot.smoothingFactor
    }
    entities.forEach(player => {
        try{
            if(player.children[0].children[4].children[0].name === "head"){
                const charmsColor = new THREE.Color(DOGEWARE.player.charmsColor);
                const material = player.children[0].children[0].material
                material.transparent = true
                material.fog = false;
                material.color.copy(charmsColor);
                material.emissive.copy(charmsColor);
                material.depthTest = DOGEWARE.ESP.Charms ? false : true;
                material.depthWrite = false
                material.wireframe = DOGEWARE.player.wireframe;
                material.opacity = DOGEWARE.player.opacity;
                const vertex = new THREE.LineSegments(ESPMatrix, ESPMaterial)
                if (!player.vertex) player.add(vertex)
                vertex.frustumCulled = false
                player.vertex = vertex;
                player.vertex.visible = DOGEWARE.ESP.BoxESP
                const { x: playerX, z: playerZ } = player.position;
                const { x: controllerX, z: controllerZ } = myController.position;

                if (playerX !== controllerX || playerZ !== controllerZ) {
                    const dist = player.position.distanceTo(myController.position)
                    if(dist < RangeFactor) {
                        PlayerTarget = player
                        RangeFactor = dist
                    }
                }
            }
        }catch(e){}
    });
    if(DOGEWARE.spin.spinbot)DoSpin()
    const Vector = new THREE.Vector3()
    const HoldObject = new THREE.Object3D()
    HoldObject.rotation.order = 'YXZ'
    HoldObject.matrix.copy(myController.matrix).invert()
    myController.children[0].position.set(DOGEWARE.Cam.x,DOGEWARE.Cam.y,DOGEWARE.Cam.z)
    if( myController !== undefined && PlayerTarget !== undefined) {
        if(DOGEWARE.aimbot.krunkAimbot){
            try{
                const dist = PlayerTarget.position.distanceTo(myController.position)
                Vector.setScalar(0)
                PlayerTarget.children[0].children[4].children[0].localToWorld(Vector)
                HoldObject.position.copy(myController.position)
                HoldObject.lookAt(Vector.x, Vector.y, Vector.z)

                const targetRotationX = -HoldObject.rotation.x + DOGEWARE.aimbot.AimOffset / dist * 5
                const targetRotationY = HoldObject.rotation.y + Math.PI
                myController.children[0].rotation.x += (targetRotationX - myController.children[0].rotation.x) * DOGEWARE.aimbot.smoothingFactor
                myController.rotation.y += (targetRotationY - myController.rotation.y) * DOGEWARE.aimbot.smoothingFactor

            }catch{}
        }

    } else {}
}
function createMenuItem() {
    const styleTag = document.createElement('style')
    styleTag.textContent = `
        .menuItem1:hover img{
          transform: scale(1.1);
        }
      `;
    document.head.appendChild(styleTag)
    const menuItemDiv = document.createElement('div')
    menuItemDiv.classList.add('menuItem')
    menuItemDiv.classList.add('menuItem1')
    menuItemDiv.setAttribute('onmouseenter', 'playTick()');
    menuItemDiv.setAttribute('onclick', 'playSelect()');
    const iconSpan = document.createElement('span')
    iconSpan.innerHTML = `<img src="https://cdn.pixabay.com/animation/2022/10/03/09/01/09-01-52-110_512.gif" width='60' height='60'>`
    iconSpan.style.color = '#ff6a0b';
    const titleDiv = document.createElement('div')
    titleDiv.classList.add('menuItemTitle1')
    titleDiv.classList.add('menuItemTitle')
    titleDiv.id = 'menuBtnProfile';
    titleDiv.style.fontSize = '18px';
    titleDiv.textContent = 'Nuker';
    menuItemDiv.addEventListener('click', openCheats)
    menuItemDiv.appendChild(iconSpan);
    menuItemDiv.appendChild(titleDiv);
    const menuItemContainer = document.getElementById('menuItemContainer')
    if(menuItemContainer) {
        menuItemContainer.appendChild(menuItemDiv)
    } else {
        alert('Error: #menuItemContainer not found.')
    }
}
setTimeout(function() {
    createMenuItem()
}, 700)
let Update;

fetch('https://raw.githubusercontent.com/SigmaMaleSnow/UpdateLogKrunker/main/Update.txt')
    .then(response => {
    if (response.ok) {
        return response.text();
    } else {
        throw new Error('Failed to fetch data');
    }
})
    .then(data => {
    Update = data;
    console.log('Fetched data:', Update);
})
    .catch(error => {
    console.error('Error:', error);
});

const style = document.createElement('style');
style.innerHTML = `
/* Dark theme styling */


#menuContainer *{
    color: #ffffff !important;
        font-family: monospace !important;
        letter-spacing: -0.5px;
}
#menuContainer {
background-color: #1a1a1a !important;
    font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif !important;
    margin: 0 !important;
    padding: 0 !important;
    position: fixed !important;
    top: 50% !important;
    left: 50% !important;
    transform: translate(-50%, -50%) !important;
    padding: 20px !important;
    border-radius: 10px !important;
    box-shadow: 0 4px 12px rgba(0, 0, 0, 0.2) !important;
    z-index: 1000 !important;
    width: 345px;
}

.menuHeaderText1 {
    font-size: 20px !important;
    text-align: center !important;
    width: 170px;
}

.menuItemTitle1 {
    font-size: 18px !important;
    animation: rgbAnimation 0.5s infinite alternate !important;
}


@keyframes rgbAnimation {
    0% { color: rgb(255, 0, 0); }
    25% { color: rgb(255, 255, 0); }
    50% { color: rgb(0, 255, 0); }
    75% { color: rgb(0, 255, 255); }
    100% { color: rgb(255, 0, 255); }
}

.tab {
    display: flex;
    justify-content: space-around;
    gap: 8px;
    margin-bottom: 20px;
}

.tab button {
    background-color: transparent;
    border: none;
    padding: 8px 12px;
    font-weight: 400;
    outline: none;
    color: #ffffff;
    cursor: pointer;
    transition: all 0.3s ease;
}

.tab button:hover,
.tab button.active {
    background-color: rgba(255, 255, 255, 0.2);
    border-radius: 5px;
}

.tabcontent {
    display: none;
    margin-top: 20px;
}

.tabcontent.active {
    display: block;
}

.dropdown-toggle {
    appearance: none;
    -webkit-appearance: none;
    -moz-appearance: none;
    background-color: #1f1f1f;
    color: #ffffff;
    border: none;
    margin-top: 7px;
    padding: 13px;
    border-radius: 5px;
    cursor: pointer;
    float: right 1;
    margin-left: 139.8px !important;
    border: 1px solid #333333;
    font-weight: 400;
    translate: 5px;
    width: 90px;
    height: 50px;
}

.dropdown-toggle:focus {
    outline: none;
}

.dropdown-toggle option {
    background-color: #1f1f1f;
    color: #ffffff;
}

.dropdown-toggle:hover,
.dropdown-toggle:focus {
    background-color: #333333;
}

input[type="text"] {
    width: 140px;
    padding: 12px;
    margin-bottom: 10px;
    border-radius: 5px;
    border: 1px solid #333333;
    background-color: #1f1f1f;
    color: #ffffff;
    float: right;
    margin-left: 10px;
    height: 20px;
    margin-top: 7px;

}

/* Add a class for labels to float them left and make them inline-block */
.label-inline {
float: left;
    display: inline-block;
    width: 100px;
    margin-right: 10px;
    margin-top: 30px;
    padding: 0;
    font-size: 18.5px;
}
.overlay {
    position: fixed !important;
    top: 0;
    left: 0;
    width: 100% !important;
    height: 100% !important;
    background-color: rgba(0, 0, 0, 0.5) !important;
    backdrop-filter: blur(5px);
    z-index: 999 !important;
    display: none;
}

.overlay.show {
    display: block; /* Show overlay when menu is visible */
}
.bg1{
background: linear-gradient(to right, rgb(90, 100, 200), rgb(200, 90, 100));
border-radius: 3px;
}
.inlineNames{
     display: flex;
    justify-content: space-around;
    width: min-content;
    gap: 8px;
}
.inlineNames img{
 object-fit: cover;
 border-radius: 10px;
}
`;
document.head.appendChild(style);

const overlay = document.createElement('div');
overlay.classList.add('overlay');
document.body.appendChild(overlay);
const notification = document.createElement('div');
notification.innerHTML = `
<style>

  #notification {
    position: fixed;
    top: -300px;
    left: 50%;
    transform: translateX(-50%);
    background-color: #1a1a1a;
    color: #fff;
    padding: 15px;
    border-radius: 5px;
    transition: top 0.5s ease;
    z-index: 999999; /* Set z-index as high as possible */
    font-size: 16px; /* Adjust font size */
    box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.1); /* Add box shadow for depth */
    width: 300px;
  }

  .notification-text * {
    font-family: monospace !important;
    margin-bottom: 10px;
    color: #fff;
  }
  @keyframes slideWidth {
    0% {
      width: 0%;
    }
    100% {
      width: 100%;
    }
  }
  .slider-container {
    margin-top: 5px;
    height: 4px;
    border-radius: 0px;
    animation: slideWidth 7.7s linear forwards;
    background-color: #ccc;
    position: relative;
    overflow: hidden;
    transition: width 0.3s ease;
    background: linear-gradient(to right, rgb(90, 100, 200), rgb(100, 150, 200));

  }

</style>
<div id="notification">
  <div class="notification-text">
  <h2 style="text-align: center; font-weight: 600px;">Update 0.8:</h2>
  <p id="dogeupdate">${Update}</p>
  <h3 style="text-align: center; font-weight: 600px;">[O]HIDE MENU</h3>
  </div>
  <div class="slider-container">
  </div>
</div>
`;

document.body.appendChild(notification);

setTimeout(() => {
    const notificationDiv = document.getElementById("notification")

    notificationDiv.style.top = "20px"
    setTimeout(() => {
        notificationDiv.style.top = "-1000px"
    }, 8000)

}, 500)
setInterval(function(){
    if(Update)document.getElementById('dogeupdate').innerHTML = Update
})

const menuContainer = document.createElement('div');
menuContainer.id = 'menuContainer';
document.body.appendChild(menuContainer);
const header = document.createElement('div')
header.innerHTML = `
   <div class="header">
    <section class="inlineNames">
    <img width="60" height="60" src="https://cdn.pixabay.com/animation/2022/10/03/09/01/09-01-52-110_512.gif">
    <p class='menuHeaderText1'>Nuker</p>
    </section>
      <div class="bg1" style="height: 6px;"></div>
    </div>
    <div style="height: 18px;"></div>
`
menuContainer.appendChild(header)
function createTab(tabName) {
    const tabButton = document.createElement('button');
    tabButton.textContent = tabName.charAt(0).toUpperCase() + tabName.slice(1);
    tabButton.addEventListener('click', () => openTab(tabName));
    tabLinks.appendChild(tabButton);

    const tabContent = document.createElement('div');
    tabContent.classList.add('tabcontent');
    menuContainer.appendChild(tabContent);
    tabContents[tabName] = tabContent;

    populateTab(tabName);
}

function populateTab(tabName) {
    const tabContent = tabContents[tabName];
    const tabOptions = DOGEWARE[tabName];
    for (const option in tabOptions) {
        if (typeof tabOptions[option] !== 'object') {
            const label = document.createElement('label');
            label.textContent = option.charAt(0).toUpperCase() + option.slice(1);
            label.classList.add('label-inline');
            tabContent.appendChild(label);

            if (typeof tabOptions[option] === 'boolean') {
                const dropdownContainer = document.createElement('div');
                dropdownContainer.classList.add('dropdown-container');

                const dropdownButton = document.createElement('button');
                dropdownButton.classList.add('dropdown-toggle');
                dropdownButton.textContent = tabOptions[option] ? 'Enabled' : 'Disabled';
                dropdownButton.addEventListener('click', event => {
                    tabOptions[option] = !tabOptions[option];
                    dropdownButton.textContent = tabOptions[option] ? 'Enabled' : 'Disabled';
                    DOGEWARE[tabName][option] = tabOptions[option];
                });
                dropdownContainer.appendChild(dropdownButton);

                tabContent.appendChild(dropdownContainer);
            } else {
                const inputField = document.createElement('input');
                inputField.type = 'text';
                inputField.value = tabOptions[option];
                inputField.classList.add('input-field');
                inputField.addEventListener('input', event => {
                    tabOptions[option] = event.target.value;
                    DOGEWARE[tabName][option] = tabOptions[option];
                });
                tabContent.appendChild(inputField);
            }
            tabContent.appendChild(document.createElement('br'));
        }
    }
}

function openTab(tabName) {
    const tabs = document.querySelectorAll('.tabcontent');
    tabs.forEach(tab => tab.classList.remove('active'));
    const tabButtons = document.querySelectorAll('.tab button');
    tabButtons.forEach(tabButton => tabButton.classList.remove('active'));
    const tabContent = tabContents[tabName];
    tabContent.classList.add('active');
    const tabButton = [...tabLinks.querySelectorAll('button')].find(button => button.textContent === tabName.charAt(0).toUpperCase() + tabName.slice(1));
    tabButton.classList.add('active');
}


const tabLinks = document.createElement('div')
tabLinks.classList.add('tab')
menuContainer.appendChild(tabLinks)

const tabContents = {}
const tabNames = Object.keys(DOGEWARE)
tabNames.forEach(tabName => {
    createTab(tabName)
});
openTab(tabNames[0]);
let firstOpen = false
overlay.classList.add('show')


setInterval(function(){
    console.log(DOGEWARE)
},2000)

function openCheats() {
    const displayStyle = menuContainer.style.display;
    menuContainer.style.transition = 'opacity 0.3s ease';
    menuContainer.style.opacity = '0';

    if (displayStyle === 'none') {
        menuContainer.style.display = 'block';
        setTimeout(() => {
            menuContainer.style.opacity = '1';
            overlay.classList.add('show')
        }, 10);
    } else {
        menuContainer.style.opacity = '0';
        setTimeout(() => {
            menuContainer.style.display = 'none';
            overlay.classList.remove('show')
        }, 300);
    }
}

document.addEventListener('keydown', function(event) {
    if(event.keyCode === 79) {
        openCheats()
    }
});

HBO()