🎉 欢迎访问GreasyFork.Org 镜像站!本镜像站由公众号【爱吃馍】搭建,用于分享脚本。联系邮箱📮

Greasy fork 爱吃馍镜像

Greasy Fork is available in English.

📂 缓存分发状态(共享加速已生效)
🕒 页面同步时间:2026/01/17 11:52:48
🔄 下次更新时间:2026/01/17 12:52:48
手动刷新缓存

adminoo

testadmin

This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://update.greasyfork.org/scripts/540905/1614877/adminoo.js

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

🚀 安装遇到问题?关注公众号获取帮助

公众号二维码

扫码关注【爱吃馍】

回复【脚本】获取最新教程和防失联地址

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

🚀 安装遇到问题?关注公众号获取帮助

公众号二维码

扫码关注【爱吃馍】

回复【脚本】获取最新教程和防失联地址

Tabs.AutoRoyalConquestTab = {
    tabOrder: 8002,
    tabLabel: 'Auto Royal Conquest',
    tabColor: 'green',
    myDiv: null,
    isInitialized: false,
    autoAttackInterval: null,
    troopTypes: [
        { name: "Supply Troop", id: "supplyTroop" },
        { name: "Militiaman", id: "militiaman" },
        { name: "Scout", id: "scout" },
        { name: "Pikeman", id: "pikeman" },
        { name: "Swordsman", id: "swordsman" },
        { name: "Archer", id: "archer" },
        { name: "Supply Wagon", id: "supplyWagon" },
        { name: "Ballista", id: "ballista" },
        { name: "Battering Ram", id: "batteringRam" },
        { name: "Catapult", id: "catapult" },
        { name: "Heavy Cavalry", id: "heavyCavalry" }
    ],

    init: function(div) {
        var t = this;
        t.myDiv = div;
        t.myDiv.style.display = 'none';
        t.isInitialized = true;
        t.updateStatus('Ready to automate Royal Conquest');
    },

    paint: function() {
        var t = this;
        if (!t.isInitialized) {
            t.updateStatus('Please initialize first');
            return;
        }

        var troopInputs = t.troopTypes.map(function(troop) {
            return `
                <div class="inputGroup">
                    <label for="troop_${troop.id}">${troop.name}:</label>
                    <input type="number" id="troop_${troop.id}" class="btInput troopInputBox" value="0" min="0" />
                </div>
            `;
        }).join('');

        var m = `
            <div class="divHeader" align="center">Auto Royal Conquest</div>
            <div class="monitorContainer">
                <div style="display: flex; flex-wrap: wrap; gap: 10px;">
                    ${troopInputs}
                </div>
                <div class="inputGroup" style="margin-top: 15px;">
                    <button id="startAutoAttack" class="buttonv2 std green">Start Auto</button>
                    <button id="stopAutoAttack" class="buttonv2 std red">Stop</button>
                </div>
                <div id="autoConquestStatus" class="statusMessage"></div>
            </div>
        `;

        t.myDiv.innerHTML = m;

        $("#startAutoAttack", t.myDiv).click(function() {
            t.startAutoAttack();
        });
        $("#stopAutoAttack", t.myDiv).click(function() {
            t.stopAutoAttack();
        });
    },

    show: function() {
        var t = this;
        t.myDiv.style.display = 'block';
        t.paint();
        t.updateStatus('Ready to automate Royal Conquest');
    },

    hide: function() {
        var t = this;
        t.myDiv.style.display = 'none';
        t.stopAutoAttack();
        t.updateStatus('');
    },

    updateStatus: function(message) {
        var t = this;
        var statusEl = $("#autoConquestStatus", t.myDiv);
        statusEl.html(message);
        statusEl.css({
            'color': message.includes('Error') ? '#dc3545' : '#28a745',
            'background-color': message.includes('Error') ? '#f8d7da' : '#d4edda'
        });
    },

    startAutoAttack: function() {
        var t = this;
        if (t.autoAttackInterval) {
            t.updateStatus('Auto attack is already running');
            return;
        }
        t.updateStatus('Auto attack started');
        t.autoAttackInterval = setInterval(function() {
            try {
                t.performAttack();
            } catch (e) {
                t.updateStatus('Error: ' + e.message);
            }
        }, 5000); // Attack every 5 seconds (adjust as needed)
    },

    stopAutoAttack: function() {
        var t = this;
        if (t.autoAttackInterval) {
            clearInterval(t.autoAttackInterval);
            t.autoAttackInterval = null;
            t.updateStatus('Auto attack stopped');
        }
    },

    performAttack: function() {
        var t = this;
        // Gather troop values from the UI
        var troopValues = t.troopTypes.map(function(troop) {
            var val = parseInt($("#troop_" + troop.id, t.myDiv).val(), 10);
            return isNaN(val) ? 0 : val;
        });

        // Set values in the game's troop input fields
        // Assumes the order of .btInput fields in the DOM matches troopTypes
        var gameInputs = $(".btInput").filter(function() {
            // Only select visible troop input boxes in the Royal Conquest UI
            return $(this).is(":visible") && $(this).closest('.monitorContainer').length === 0;
        });

        troopValues.forEach(function(val, idx) {
            if (gameInputs[idx]) {
                $(gameInputs[idx]).val(val);
            }
        });

        // Click the attack button
        var attackBtn = $("button:contains('Attack')");
        if (attackBtn.length) {
            attackBtn[0].click();
            t.updateStatus('Attack sent with selected troops');
        } else {
            t.updateStatus('Error: Attack button not found');
        }
    }
};